Terrain tags assign a numeric value between 0 and 7 to tiles. Switches to the editing mode for terrain tags. Tiles with this setting will have a mark that looks like two triangles on them.
Turn the setting on/off by clicking the mark on the tile list. Use it to define a poisonous swamp, a floor that shoots out spikes, or other such dangers. Applying this setting creates a tile that deals damage when passed over. Switches to the editing mode for damage floors. Tiles with this setting will have a rhombus mark on them. Note that when this is set for an A2 tile, the bottom will be shifted 8 pixels downward. Use in situations such as the character talking to someone behind a counter. Applying this setting enables events to trigger even if the character is not next to the event tile. Switches to the editing mode for counter settings. Tiles with this setting will have a mark that looks like two wavy lines on them. See Resource Standards for more information. However, when set for tiles in A1 through A4, certain images may not turn translucent on some tiles. Applying this setting makes the bottom 8 pixels of a character on the tile invisible, which can make the character's feet look as if they are hidden in a thicket. Switches to the editing mode for bush settings. Tiles with this setting will have a ladder mark on them. This makes it look as if the character is going up/down a ladder, rope, or other such object. Sets a character as looking upward while on this tile. Switches to the editing mode for ladder settings. Note that if you change the Passage setting, this setting will automatically change. Movement in a specific direction is only allowed if its corresponding arrow is displayed. Up, down, left, and right arrows indicating the direction of allowable movement are displayed on the tile list. For example, you could represent a change in elevation by disabling movement past the edge of a cliff tile. This setting is supplementary to Passage and is used to make tiles over which movement is possible in specific directions. Switches to the editing mode for specifying the direction through which the tile is passable. A star also means a passable tile, but the character will be hidden behind a structure (can only be set for tiles in tabs other than A). A circle displayed on the tile list means the tile can be passed through, while an x means it cannot. Switches to the editing mode for specifying whether the tile is passable. You can change the setting by clicking it. The A tab displays tiles for the files specified in A1 through A5 in order.Įach tile is displayed with a superimposed mark that shows the editing mode that is currently set for it. Switch between tilesets by clicking tabs A through E. Tile Listĭisplays images for the tiles set by Graphics. When you specify a file, its content will be displayed in the tile list to the right. button in the boxes for each set type (A through E) to display the Tileset Graphics dialog box in which you can specify the files you want to use. Set the image files to use for the tiles. To use resources created for RPG Maker VX, select VX-Compatible Type. This mainly impacts the special specifications of lower-layer tiles and the handling of battle backgrounds.Īs a general rule, select Field Type for tilesets representing world maps, including oceans and landmasses, and Area Type for all others. This setting is only used by the editor and has no impact on game play.